You have your usual healing items (which your characters will automatically use when your health decreases to a certain amount during a level), an item that doubles your EXP (again, what’s the point?, and an item that summons King Mickey to help you in a level (which sounds awesome, but is ultimately useless as well). That’s not even mentioning the various items that you can set up your characters with before starting a level. Just like other rhythm games, how well you perform depends on your skill and mastery, not the levels and stats of your characters which is why I’m dumbfounded why the developer decided to insert pointless JRPG elements into the game. How would that even work? Enemies don’t have health in this game, and there’s nothing for both levels and stats to factor into during gameplay. I noticed that my level 50 team of Roxas, Xion and Axel (Lea) doesn’t perform any better than my team of Riku and his dream eaters (who’s at less than level 10). Your characters apparently have stats like defence, but I’ve never actually seen how they impact gameplay. However, these levels are apparently just for show. Since you’ll be earning EXP, you can level up your characters in Kingdom Hearts Melody Of Memory. There’s even a Moogle that you can go to in order to synthesize new items from your materials. You’ll earn materials, items and EXP from completing each level. In addition, Kingdom Hearts Melody Of Memory tries to be different by shoehorning in JRPG elements into the rhythm gameplay. That sucks, but that’s how the game works. As a general rule, you should always strive to get at least one or two Stars on every level. Thankfully, I had a hunch that this would happen, so I busted my butt trying to earn as many Stars as I could whenever I can. If you didn’t bother to collect more Stars as you clear levels, you’ll find yourself having to replay levels just to grind out more Stars. The game doesn’t tell you this, but endgame content is gated to a high amount of Stars. There will be many points throughout the story mode that you must have a particular amount of certain Stars to be able to progress further. While it’s correct to assume that these Missions are supposed to be optional, they’re actually not. Successfully completing a Mission will earn you a Star (of which there is a variety of). Every level has three Missions attached to it, ranging from objectives like reaching a certain number of chain combos (without missing a beat), beating a certain number of a particular enemy, or beating the level on a specific difficulty. You see, unlocking more worlds also require players to complete Missions which are special objectives specific to each level. You progress by clearing the levels from each world and unlock more worlds, but there’s more to all that than simply completing levels. In the game’s story mode, players go from world to world (which is a familiar experience for fans of the franchise) and play songs from that particular world. Missing a button press, or wrong timing, will cause the players’ health to decrease. Just like other rhythm games, each successful button press will depend on your timing, ranging from Good to Excellent to Rainbow Excellent. Players have to press select buttons to coincide with the rhythm of each song. With Kingdom Hearts Melody Of Memory, developer indieszero attempts to translate the franchise’s flashy combat into a rhythm game format.ĭoes it work? The main bulk of content that players will be experiencing in the game are Field Battle Music Stages, in which a trio of characters (Sora, Donald, and Goofy at the beginning) battle enemies while going through a musical track. Outside of those two games (and the Kingdom Hearts Union χ mobile game, if you want to count that too), the games in the franchise has always focused on gameplay that features action combat of some kind. Fortunately, the franchise has yet to delve into the fighting game genre or other like Atlus’ Persona. We’ve had a decent action card game hybrid with Kingdom Hearts Chain Of Memories, and weirdly enough, even a forgettable puzzle mobile game with Kingdom Hearts Coded. Kingdom Hearts fans are used to suffering through mediocre spinoffs just to get the next spoonful of story continuation.
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